What is on the Plunder roster?
This table is the wall. Letter grades live on the tier list. Use the class picker if you want a buy-order instead of names.
| Entry | Hub | Notes |
|---|---|---|
| Good Boys | Entities | The opponents whose home you enter. They bite, and they run faster than you. |
| House occupants | Entities | People at the flagged house who chase you when you approach. |
| Basic patrol dog | Entities | A melee dog. One red-hatted example fell in about four bat hits, then a packmate rushed in. |
| Bulldog-type | Entities | A stockier dog that keeps coming unless you hit the head. |
| Armed dog | Entities | A dog that pulls a gun instead of only biting. |
| Hoodie guards | Entities | Armed groups at the dog-world bank door. One run had two outside and three inside. |
| Shield Shiba | Entities | A large Shiba with a shield and baton. The shield slows it. Melee is a bad trade. |
| Sniper Shiba | Entities | A pair with rifles at the far end of the bank laser hallway. |
| Giant Shiba | Entities | An oversized Shiba that ambushes you from behind while you loot in the dog world. |
| Boxing King | Entities | The fighter in the dog-base boxing ring. One geared player died there. |
| Rooftop dog | Entities | The strongest dog on the base roof in one run, dressed like the player. |
| Bones | Materials | The only valuable the experience page names. |
| Laptop | Materials | The largest single value shown: 15,000 in one supermarket run. |
| Gold bar | Materials | Nearly 4,000 in one run, including the deep four-slot bank safe. |
| RAM | Materials | Called worth a lot of money. No coin figure was stated. |
| Graphics card | Materials | A high-value find that is also a shop-upgrade material. |
| Music disc | Materials | Two discs plus a graphics card make the level 3 store upgrade. |
| Toy machine | Materials | A safe item used in an early store upgrade. |
| Dog food box | Materials | A trash-can item used in the same early store upgrade as the toy machine. |
| Phone | Materials | Paired with a graphics card for a later shop upgrade. The find spot was not stated. |
| Computer | Materials | 7-Eleven electronics sold to a cat. |
| Computer tower | Materials | Another 7-Eleven electronics sale. |
| Keyboard | Materials | 7-Eleven clutter one player skipped. |
| Headphones | Materials | Supermarket electronics that were sold, not used in a recipe. |
| Bloxy Cola | Materials | A 7-Eleven item sold to a cat. Not confirmed as a heal. |
| Coffee machine | Materials | House loot a player called good. |
| Cabinet food | Materials | Food in bank cabinets. Being in a container does not make it high value. |
| Pistol | Equipment | Free starter gun. Strong up close, weak against the bank snipers. |
| Tommy gun | Equipment | A lobby-shop gun recommended before another looting run. |
| AR | Equipment | The other lobby-shop gun, recommended alongside armor. |
| Baseball bat | Equipment | Starter melee. About four hits dropped one basic dog. A bad idea against shields. |
| Pipe | Equipment | A shop melee bought to raise attack power. No number was stated. |
| Bullets | Equipment | Looted ammunition. The shop list that was shown did not include buying ammo. |
| Syringe | Equipment | The starter heal. There is no passive regeneration if you leave it behind. |
| Medkit | Equipment | A stronger carry heal. One was called enough. |
| Armor | Equipment | Damage protection that breaks. Level 2 dropped once. Level 3 was a player's checklist phrase. |
| Backpack | Equipment | Slot capacity. One shop backpack opened four more slots. |
| Zone zero | Worlds | The human-side spawn. The starter kit and an Exit marker are here. |
| Flagged house | Worlds | The break-in the game marks. Individual houses are not named. |
| 7-Eleven | Worlds | The densest early store in the fullest walkthrough. |
| Human-side bank | Worlds | A named money target whose cabinets were poor in one run. |
| Dog world | Worlds | The area past the elevator, with its own beginner chest. |
| Dog supermarket | Worlds | Trash cans here hid a graphics card, a laptop, discs, and a dog food box. |
| Dog-world bank | Worlds | Two entrances. The quiet door has a graphics card. The laser door has a gold bar. |
| Dogs' lair | Worlds | A crowded house past the exit elevator. The second floor has two shield Shibas. |
| Gym | Worlds | The huge building with a boxing ring and a lethal fighter. |
| Base rooftop | Worlds | The strongest dog, a reward safe with an unconfirmed item name, and a teleport home. |
| Early store upgrade | Crafting | A toy machine, a dog food box, and in one tier 1,000 cash. |
| Store level 3 | Crafting | One graphics card and two music discs. It grants a better backpack. |
| Graphics card and phone upgrade | Crafting | A later shop upgrade that needs a graphics card and a phone. |
| Cash | Money | The coins you can spend after you extract alive and sell. |
