Where is the Plunder roster?
Players on this wiki means the published roster: kits, pets, or units from the attached reference. The complete roster table is the wall. Featured rows below are the ones with their own pages.
Entities
EntitiesGood BoysThe opponents whose home you enter. They bite, and they run faster than you.EntitiesHouse occupantsPeople at the flagged house who chase you when you approach.EntitiesBasic patrol dogA melee dog. One red-hatted example fell in about four bat hits, then a packmate rushed in.EntitiesBulldog-typeA stockier dog that keeps coming unless you hit the head.EntitiesArmed dogA dog that pulls a gun instead of only biting.EntitiesHoodie guardsArmed groups at the dog-world bank door. One run had two outside and three inside.EntitiesShield ShibaA large Shiba with a shield and baton. The shield slows it. Melee is a bad trade.EntitiesSniper ShibaA pair with rifles at the far end of the bank laser hallway.EntitiesGiant ShibaAn oversized Shiba that ambushes you from behind while you loot in the dog world.EntitiesBoxing KingThe fighter in the dog-base boxing ring. One geared player died there.EntitiesRooftop dogThe strongest dog on the base roof in one run, dressed like the player.
Materials
MaterialsBonesThe only valuable the experience page names.MaterialsLaptopThe largest single value shown: 15,000 in one supermarket run.MaterialsGold barNearly 4,000 in one run, including the deep four-slot bank safe.MaterialsRAMCalled worth a lot of money. No coin figure was stated.MaterialsGraphics cardA high-value find that is also a shop-upgrade material.MaterialsMusic discTwo discs plus a graphics card make the level 3 store upgrade.MaterialsToy machineA safe item used in an early store upgrade.MaterialsDog food boxA trash-can item used in the same early store upgrade as the toy machine.MaterialsPhonePaired with a graphics card for a later shop upgrade. The find spot was not stated.MaterialsComputer7-Eleven electronics sold to a cat.MaterialsComputer towerAnother 7-Eleven electronics sale.MaterialsKeyboard7-Eleven clutter one player skipped.MaterialsHeadphonesSupermarket electronics that were sold, not used in a recipe.MaterialsBloxy ColaA 7-Eleven item sold to a cat. Not confirmed as a heal.MaterialsCoffee machineHouse loot a player called good.MaterialsCabinet foodFood in bank cabinets. Being in a container does not make it high value.
Equipment
EquipmentPistolFree starter gun. Strong up close, weak against the bank snipers.EquipmentTommy gunA lobby-shop gun recommended before another looting run.EquipmentARThe other lobby-shop gun, recommended alongside armor.EquipmentBaseball batStarter melee. About four hits dropped one basic dog. A bad idea against shields.EquipmentPipeA shop melee bought to raise attack power. No number was stated.EquipmentBulletsLooted ammunition. The shop list that was shown did not include buying ammo.EquipmentSyringeThe starter heal. There is no passive regeneration if you leave it behind.EquipmentMedkitA stronger carry heal. One was called enough.EquipmentArmorDamage protection that breaks. Level 2 dropped once. Level 3 was a player's checklist phrase.EquipmentBackpackSlot capacity. One shop backpack opened four more slots.
Worlds
WorldsZone zeroThe human-side spawn. The starter kit and an Exit marker are here.WorldsFlagged houseThe break-in the game marks. Individual houses are not named.Worlds7-ElevenThe densest early store in the fullest walkthrough.WorldsHuman-side bankA named money target whose cabinets were poor in one run.WorldsDog worldThe area past the elevator, with its own beginner chest.WorldsDog supermarketTrash cans here hid a graphics card, a laptop, discs, and a dog food box.WorldsDog-world bankTwo entrances. The quiet door has a graphics card. The laser door has a gold bar.WorldsDogs' lairA crowded house past the exit elevator. The second floor has two shield Shibas.WorldsGymThe huge building with a boxing ring and a lethal fighter.WorldsBase rooftopThe strongest dog, a reward safe with an unconfirmed item name, and a teleport home.
